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Immersive In-Car Learning Experiences

Exploring XR Applications Enabled by 6G: A Case Study on Volvo Cars' Semi-Autonomous System

The project explores how emerging technologies and AI can enhance user understanding of electric vehicles by offering more intuitive, adaptive, and immersive interfaces. With the shift toward electrification, users often face challenges understanding how to interact with their vehicles effectively. This project focuses on bridging that gap by integrating interaction design with AI and extended reality (XR) to support more inclusive and engaging learning experiences in the car.

The aim is to design and evaluate a prototype that reimagines the car user manual as an intelligent, real-time, and user-friendly experience. Instead of relying on traditional paper manuals or static screens, the project investigates how technologies like AI and 6G could enable dynamic, context-aware support through tools such as voice interaction. These interactions aim to assist users with real-time guidance and learning during actual driving scenarios.

This approach also opens up new possibilities for personalized assistance and safer interaction, reducing cognitive load and supporting better decision-making for diverse user groups. In the long term, the project contributes to a more sustainable and inclusive vehicle-user relationship, and promotes innovation that can strengthen Swedish industry, improve road safety, and minimize environmental impact.

The master's work has been conducted at RISE ( Research Institutes of Sweden) in collaboration with Volvo Cars.

The thesis work has been carried out with support from Sweden's Innovation Agency (Vinnova) and IKT Forum.
 

Project info

Emir Demirkaya

emirhandemirkaya [at] hotmail [dot] com (Email)

2025

Master

Featured in:

BA/MA Degree Show 2025

the view from inside a car. 3D-render.